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Client Project: Live-Tracking Race Map

A feature to help users save and track their favorite athletes before and during a triathalon.

 

The challenge of this project was accommodating several user types: Athletes and their fans watching from home, with varying sets of available data. Each feature had to account for very little, or very detailed, amounts of timing information. The goal was to create an interface where fans could follow several athletes while also viewing other feeds and map information simultaneously. In addition to a live map feature, Athletes needed to be able to create a profile and manage their information and race data.

Main Features:

  • A live map with athlete tracking for up to 10 athletes.
  • Sets of map widgets to provide additional information during athlete tracking.
  • Learning activities with various features for engagement
  • Responsive site design
  • Dashboard view for logged-in users to see progress
  • Journaling activities

 

Client Project: A website for discovering and following your dream

A project with multiple layers, stages, and user needs.

The user goal of this site was to assist users in discovering and following their dreams through learning activities and inspirational content. The business goal was to gather soft leads by creating future customers who would then need their services later. Eventually, the project launched in conjunction with a high-profile television ad campaign.

Because of a tight timeline, the project needed to be divided in stages. The first stage was to get users signed up and engaging with learning activities and saving content to their profile.

Main Features:

  • A user account with registration, profile settings, and favorites
  • Video and article content for inspiration
  • Learning activities with various features for engagement
  • Responsive site design
  • Dashboard view for logged-in users to see progress
  • Journaling activities

 

UX Process

Rather than a traditional waterfall approach, this project was run collaboratively, with many stages of production occurring simultaneously and progressing through iteration. However, UX deliverables were generally presented before visual design. To be successful, the project required me to develop user stories, a site map, 7 different activity flows based on in-person activities, 12 site templates, a tagging and topic system, a “hook” activity prototype for functionality demonstration, and project organizational diagrams team understanding.